Interactive installation projects, build in Touch Designer, during Alternative Arcade Interfaces at ATLAS, CU Boulder
Interactive installation projects, build in Touch Designer, during Alternative Arcade Interfaces at ATLAS, CU Boulder
Players make shadow puppets on the outside of a tent. Their shadow is recorded, animated, and projected back as a creature that walks around the tent wall.
Built in TouchDesigner using MediaPipe for shadow detection and a feedback network for animation. Installed at Whaaat Festival and several other venues — reception was strong once people discovered the loop, and the core interaction (make shadow → find your critter) landed consistently well.





AR pong controlled by hand tracking, projected onto a horizontal surface so players face each other across the table.
Built in TouchDesigner with MediaPipe for hand detection and a Python core for game logic. A feedback network with noise displacement creates a smoky trail effect on the ball.

